Effect: You cause the target to shed bright light. The light fills the target's square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.Wizard Cantrip n/a PHB1p158
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares.
As a move action, you can move the hand up to 5 squares. As a minor action, you can cause the hand to pick up or manipulate a different object.
Sustain Minor: You can sustain the hand indefinitely.
Special: You can create only one hand at a time.Wizard Cantrip n/a PHBp158
Effect: Use this cantrip to accomplish one of the effects given below.
Hit: 1d6+5 cold damage, and the target is slowed until the end of my next turn.Wizard 1 PHB1p159
Hit: 2d8+4 force damage. Make a secondary attack.
Wizard 1 PHBp160
Secondary Target: Each enemy adjacent to the primary target.
Secondary Attack: +10 vs Reflex.
Hit: 1d10+4 force damage.
Effect: Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra 2d6 damage.Rogue Feature n/a PHB1p117
Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).
Miss: The target is slowed (save ends).Extra: Memorize at most one Daily power per day Wizard 1 PHBp160
Hit: 1d8 + 5 cold damage
Miss: Half damage
Effect: The cloud lasts until the end of your next turn. Any creature that enters the cloud or starts its turn there is subject to another attack. You can dismiss the cloud as a minor action.Extra: Memorize at most one Daily power per day Wizard 1 PHB1p160
Hit: 1d10+5 poison damage.
Effect: The burst creates a zone of poisonous vapor that blocks line of sight until the end of your next turn. Creatures that enter the zone or start their turn there take 1d10 + 5 poison damage. As a move action, you can move the zone up to 6 squares.
Sustain Minor: The zone persists.Wizard 5 PHBp161
Hit: The target is immobilized (save ends).
Effect: The burst creates a zone of webs that fills the area until the end of the encounter or for 5 minutes. The zone is considered difficult terrain. Any creature that ends its move in the web is immobilized (save ends).Wizard 5 PHBp161
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.Extra: Memorize at most one Utility power per day Wizard 2 PHB1p161
Effect: The burst becomes an aura (burst 5) that lasts 5 minutes or until the end of the encounter. Each undead that begins its turn in the burst takes 1 radiant damage.
Special: You must have a light spell cast on the staff before using this item power.n/a n/a n/a
Property: You can draw and attack with a dagger as part of the same standard action
Trigger: When you hit with a thrown weapon attack.
Effect: Add a +5 power bonus to the damage roll.n/a n/a n/a
Trigger: An enemy adjacent to you misses with a melee attack.
Effect: Swap places with the triggering enemy.n/a 8 goo.gl/BnpaZ